Supcom2 and FA bundles are the same price on steam.that should say something with comparisons. Multiple units give more tactical and strategic capabilities and it's up to the player to decide on their worth in combat. Compared to the ones before it, it is very much 'dumbed down'. Not a fan of the changed economy, stripped units, no tiers, lack luster experimentals, and research tree to fill gaps in unit design. I'll always be a fan of this genre of rts, but I'm just not feeling this one. I loved supcom1 and forged alliance because it built onto a foundation that was really well done for its time. I grew up with total annihilation so my opinion may differ from others. Nukes are less glamorous then before (even compared with total annihilation). Fatboy seems more like a skinnyboy lacking in any real armor(no shields) and 0 factory capability and the Titan, which was one of the strongest units in FA, is now basically a tier 1 with a couple of abilities.Īs far as graphics go, I'd expect to see pieces when blowing stuff up and explosions that last longer then blinks of an eye. Both are from FA and lack abilities altogether or unlocked through the research tree. The titan assault bot and fatboy are excellent examples. And yes, some units are from forged alliance then stripped of some abilities. Since there are no tiers in supcom2, a research tree fills the gap of tiered units.kind of. Technically, there is a mod that gives veterancy and another that allows upgrades to units for forged alliance (I assume where supcom2 got its inspiration for a research tree, much like how the devs of doom got inspiration from the 'finishers mod' for the original doom). But you should check this guide, which is pretty much a list of all SupCom2 mods ever created: as far as i know, there is only a mod pack that increases the resolution of some map's textures, floating around somewhere on ModDB. I can totaly understand if people don't like this sequel (SupCom2 is a superb game, but a terrible sequel), but claiming this game was chopped down from FA is merely hypocracy. What people are seeing as reduction in complexity is actually an increase beyond limits (besides veterancy, SupCom1 units can not be upgraded at all). Instead, SupCom2 features this dynamic research function which allows you to adept your units on your personal taste and current combat situation, and also makes all units viable in combat. Mostly, because they're merely up- or downgrades to some already existing one in another Tech-tier. 60%of the units given to each players disposal aren't build once in a game. Besides the economy changes, which are admittably a thing of personal taste, SupCom2 is having that giant Research tree for each faction, which was implemented by the devs because the previous games had to many units. what sort of graphics are you expecting? And you must keep in mind, this isn't engine-wise relatively Shooter, but a game that simulates up to 8000 units in real time, with each unit's turrets and projectiles being simulated physically accurate in real time aswell.Īlso, i don't understand why people say this is a "dumbed down" sequel. ![]() ![]() But you should check this guide, which is pretty much a list of all SupCom2 mods ever created: Īlso, this game was released in 2010. I give this game 3 months tops in my library before I forget about it and buy supreme commander one(which I should have done instead), considering its massive mod support(which this one lacks altogether). Would have been better to make another expansion to supreme commander 1, stand alone, and have graphic improvements(building onto the original design), better experimentals(maybe game enders), and add research improvements that effect units. Seems like the Devs are going down the same road as the ones that took over for command and conquer- changing economy and streamlining combat instead of leaving the economy alone and allowing tactical and strategic advantages through more unit patches and overall improvements. Definately feels streamlined for multiplayer championships then for casual play. ![]() Unit variety is pretty slim(reminds me of warcraft 1 units), as well as some units being from supreme commander one and chopped down a peg or two(specifically experimentals). Watching things explode into pieces is one reason why total annihilation is still popular(own that too) I would think that explosions and destroyed units would have more grandeur to them considering it's a sequal to the revamp of total annihilation-21 years old. I recently just bought supreme commander 2 and a little disappointed in the graphics overall.
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